Too many Adobe Captivate features are just a bit hidden and not well known. Using the layers of sophistication of these features means you will save a lot of time, deliver more engaging and personalized learning, and be able to tap into external resources more easily. Joe Ganci, a Certified Adobe Captivate expert, will show you many of the Captivate features you need to make the most of this powerful tool.
There are so many features to share, that you get to vote on which you'd like to see the most, starting now! You can rank all the tips in the order you like. During the event, Joe will start with the most popular and work from there, though Joe reserves the right to mix it up just a little to cover some quick tips in conjunction with others. To see the full list of features and vote on the order in which you want to see them, see the full description.
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing. This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences, and discuss the best practices in their development. For more information about this presentation see Designing Digitally, Inc.’s website at http://www.designingdigitally.com or contact us at 513-698-8142
Learn how to enhance your storyboard process and make a stellar storyboard. The storyboard process will help you deliver better ideas to your development team and give you the know how to bring your courses to life in the way you envisioned it. You will learn content organization, course structure, and learner engagement techniques. Combining the content for your training with clear course objectives, planned interactions, and a solid design model, will allow you to engage your audience, creating an effective learning environment. Above all, you will learn a solid storyboard process for great course design that will save you time and frustration.
Gamification is one of the hottest trends in learning and development. Is it just a buzzword or a trend as one leading expert argues, or does it offer richer, more interactive, and more effective ways to develop people? Decide for yourself after attending this session. Dr. Robert Becker will cover the why, when and how of gamification, focusing on the transformation of traditional or legacy courseware into more engaging game-based learning. You will not learn how to design video games in this session, but you will learn how to gamify your instructional design if the gamification of training is right for you.
Did you know that within the first 48 hours of your employees attending a traditional training or learning event, their knowledge retention drops to 33 percent? Did you also know that research now shows that nearly 80 percent of learning in the workplace takes place informally? So why are training departments still spending the vast majority of their budgets on formal training efforts? Informal Learning has become all the rage over the past 5 years in the Learning and Development industry. As we’ve taken a closer look at this powerful discipline we’ve learned that Informal learning can actually be “formalized”, tracked, measured, and implemented through Performance Support. This session will address the methodologies behind designing, implementing, and maintaining effective Performance Support (learning while doing), and how it is now, more than ever, all around us!
In order for organizations to increase the effectiveness of their learning programs, they first have to benchmark the learning transfer and performance impact of each one. Many organizations have a number of implemented learning programs that have been in place for years, but sometimes have little-to-no evidence that they truly impact performance. The days of that scenario are numbered, as learning analytics and business impact metrics become more prevalent.
This session will include a case study showing how leveraging new learning models, including online simulations and game-based elearning, increased proficiency in critical soft skills/business skills over previously-implemented traditional learning programs.
Same skills, taught differently, resulted in improved performance.
The Millennial generation learners are rapidly growing in numbers and forcing significant organizational change. They are impatient, unimpressed with hierarchy, and want to be heard. They have grown up with Google, and are accustomed to “instant gratification.” Consequently, it is critical to evolve our learning platforms to meet their learning needs as they become an increasingly important part of our workforce. Are you really ready for them? Are your learning platforms designed to serve them? This session will outline:
The essential expectations of this new generation of learners
How we must evolve our training approach to address this change
What learning functionality addresses their needs and expectation
How phrases like data analytics, contextual information, and adaptive outreach become just as important to the learning community as they've become to marketing and sales
How business performance is redefined and learning's role is re-evaluated
Gamification, including “serious gaming” and “social gaming,” is an innovative enabler of today’s multigenerational workforce that is increasingly used to support learning.
Serious games and mobile learning are serious business today. What does a real-world serious game look like? How and why does it work? How are the games developed, delivered and played? What features are critical for learning success? And how do you get started?
IBM learning experts from three perspectives will walk you through real-world success stories and answer your questions about how your organization can harness the benefits available today from gamification and mobile learning.
The Tin Can API is having a massive impact on the way we deliver training and learning in our organizations. This session will talk about how organizations are rethinking the role and structure of learning systems to best capitalize on the capabilities of the Tin Can API.
Tin Can enables us to deliver and track learning in mobile devices, educational games, simulations and virtual worlds. Tin Can allows us to track informal learning and learning that happens outside the enterprise. It allows for learning data to move about freely and to be more tightly integrated with the larger enterprise.
These new capabilities have a dramatic impact on how we need to think about learning system design in the enterprise.
The hot topic of On Demand learning has sparked conversations around the world. With today's war on talent, organizations need to reevaluate how they recruit and retain key talent. By understanding and enabling your teams to partner with learning and technology you will be able to make informed decisions and consider a new perspective towards On-Demand Learning. Throughout this interactive session you will learn the key buzz words that will ensure you understand the essential concepts, processes and terminology towards technology and training. This workshop has been designed to share foundational concepts, definitions and examples that will ignite a new-age thinking that you will be able to discuss with others and consider innovative solutions that you may consider applying towards your next talent agenda.