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Virtual Conference Webcast
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing. This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences, and discuss the best practices in their development. For more information about this presentation see Designing Digitally, Inc.’s website at http://www.designingdigitally.com or contact us at 513-698-8142
Date: Jan 28 2014
Time: 1:30 PM - 2:30 PM
Presenter:
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Andrew Hughes
Designing Digitally, Inc.

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Designing Digitally, Inc.
 
You must view the archive in order to receive your credit(s). Audio and slides do not grant credit(s) into your account.
 
Standalone Webcast
It seems you can’t read anything about training and development without seeing the word gamification. But what does it really mean to the HR organization? What do HR managers really need to know?

For starters, gamification is not a just the trend of the week; it is a set of empirically tested motivational techniques that not only help drive employee engagement in learning and development programs, but also improve retention of the core material.

The webinar will start by examining:

  • What gamification really is
  • Why it is worth paying attention to
  • How these technique relate to the ideas in Dan Pink’s “Drive.”
Then we will move from theory to practice and consider:
  • How gamification is used in business
  • How it is used in HR
  • In particular, how gamification is relevant to training programs
What makes gamification so relevant for HR leaders is that it is very much an evidence based practice. Some of the techniques we will explore are familiar to HR, some fresh ways of implementing familiar ideas, and some approaches may be new to the HR professional.

This webinar will help turn gamification from being just an intriguing idea to being an extension of the learning & development toolkit. You will discover how the lessons learned in computer game design have surprising relevance for all our work in engaging and motivating employees.

It will also help HR professionals articulate their own views, so that when other leaders ask “what is gamification all about” HR will have an accurate and convincing answer.

Date: Dec 12 2013
Time: 1:00 PM - 2:00 PM
Presenter:
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David Creelman
Creelman Research

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Rosetta Stone Ltd
 
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Virtual Conference Webcast
Creating engaging learning requires learners to make a connection with content. This engagement is where learning happens. A great way to create engagement is through scenarios that learners will encounter in their job, life, etc. But these scenarios won’t be effective if they aren’t realistic. This session will look at some successful examples of scenario-based learning and how you can use the same principles in your own courses. We will also focus on how to leverage customer knowledge to make your scenarios realistic and relevant to learners. Finally, we will look at how to build out your scenarios. While we will be using Storyline in the session, the scenario concepts are applicable across all authoring tools.
Date: Oct 21 2013
Time: 11:00 AM - 12:00 PM
Presenter:
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Tim Buteyn
ThinkingKap Learning Solutions, Inc.

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ThinkingKap Learning Solutions, Inc.
 
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Virtual Conference Webcast
Gamification is one of the hottest trends in learning and development. Is it just a buzzword or a trend as one leading expert argues, or does it offer richer, more interactive, and more effective ways to develop people? Decide for yourself after attending this session. Dr. Robert Becker will cover the why, when and how of gamification, focusing on the transformation of traditional or legacy courseware into more engaging game-based learning. You will not learn how to design video games in this session, but you will learn how to gamify your instructional design if the gamification of training is right for you.
Date: Jul 23 2013
Time: 1:30 PM - 2:30 PM
Presenter:
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Robert S. Becker
Becker Multimedia, Inc.

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Mario Herger
Enterprise-Gamification.com

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Becker Multimedia, Inc.
 
You must view the archive in order to receive your credit(s). Audio and slides do not grant credit(s) into your account.
 
Virtual Conference Webcast
In order for organizations to increase the effectiveness of their learning programs, they first have to benchmark the learning transfer and performance impact of each one. Many organizations have a number of implemented learning programs that have been in place for years, but sometimes have little-to-no evidence that they truly impact performance. The days of that scenario are numbered, as learning analytics and business impact metrics become more prevalent.

This session will include a case study showing how leveraging new learning models, including online simulations and game-based elearning, increased proficiency in critical soft skills/business skills over previously-implemented traditional learning programs.

Same skills, taught differently, resulted in improved performance.

Date: Jul 22 2013
Time: 12:00 PM - 1:00 PM
Presenter:
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Bryan Austin
Game On! Learning

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Game On! Learning
 
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Standalone Webcast
Gamification, including “serious gaming” and “social gaming,” is an innovative enabler of today’s multigenerational workforce that is increasingly used to support learning. Serious games and mobile learning are serious business today. What does a real-world serious game look like? How and why does it work? How are the games developed, delivered and played? What features are critical for learning success? And how do you get started? IBM learning experts from three perspectives will walk you through real-world success stories and answer your questions about how your organization can harness the benefits available today from gamification and mobile learning.
Date: Jun 4 2013
Time: 1:00 PM - 2:00 PM
Presenter:
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Cynthia Crose
IBM Corporation

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test
Robbe Addis
IBM Corporation

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test
Kim Blomker
IBM Corporation

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IBM Corporation
 
You must view the archive in order to receive your credit(s). Audio and slides do not grant credit(s) into your account.
 
Virtual Conference Webcast
The Tin Can API is having a massive impact on the way we deliver training and learning in our organizations. This session will talk about how organizations are rethinking the role and structure of learning systems to best capitalize on the capabilities of the Tin Can API.

Tin Can enables us to deliver and track learning in mobile devices, educational games, simulations and virtual worlds. Tin Can allows us to track informal learning and learning that happens outside the enterprise. It allows for learning data to move about freely and to be more tightly integrated with the larger enterprise.

These new capabilities have a dramatic impact on how we need to think about learning system design in the enterprise.

Date: Apr 15 2013
Time: 12:00 PM - 1:00 PM
Presenter:
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Mike Rustici
Rustici Software

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Rustici Software
 
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Virtual Conference Webcast
In an age when even games are “serious” and e-learning audiences increasingly face screens of text with Next buttons, the unexpected can become the unforgettable. Fun is good for learning because it stands out.

Studies show that fun actually promotes learning as elements of novelty evoke wonder and curiosity. It increases engagement and provides safe areas to learn from failure. It’s not fun for fun’s sake. It’s fun for learning’s sake.

In this presentation, see how a parrot and some gadgets increased compliance awareness, how a board game and leader board increased worldwide engagement and collaboration, and how a basketball app improve college preparedness.

Date: Apr 15 2013
Time: 11:00 AM - 12:00 PM
Presenter:
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Ian Huckabee
WeejeeLearning

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test
Tracy Bissette
WeejeeLearning

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WeejeeLearning
 
You must view the archive in order to receive your credit(s). Audio and slides do not grant credit(s) into your account.
 
Virtual Conference Webcast
This presentation, based on the experiences and "next practices" of hundreds of HR leaders and projects, will examine the five (5) critical issues that must be addressed in the critical first 100 days and beyond of HRIS project implementation.

This session will include a 100-day template to HRIS implementation excellence, and the strategic to tactical steps that must be taken to accelerate user alignment and adoption. The session will examine not only the technical aspects of launch, but also the fundamental behavioral aspects that must be considered.

Finally, the session will give several "next practice" case examples of users who successfully implemented HRIS projects in small to large scale environments.

Human Resources ManagementWorkforce Management (Time & Attendance)HR OutsourcingCore HR: Payroll for HR and HRISTraining and DevelopmentOrganizational DevelopmentPerformance ManagementWorkforce Planning and AnalyticsPredictive ModellingHR ScorecardsHR Metrics ImplementationCultureMotivationPM MetricsPM RetentionTechnologyHigh Performing TeamsStrategic HROrganizational DiagnosisJob Design/TeleworkChange ManagementEvaluationsOrientationPresentation TipseLearningClassroomOnline Collaboration ToolsWeb-BasedVideo ConferencingApproaches and Systems (not software)GamesCorporate LearningImplementationOutsourcing TrainingAnalytics and MeasurementLearning Content Management SystemsLearning Management SystemsBlended LearningPlanning and StrategyHCM US BasedHCM GlobalERP - Enterprise Resources PlanningModel, Planning, Mgmt and MeasurementModel, Planning, Mgmt and MeasurementRFP/RFI DevelopmentHCM TrendsCompliance in HCMCall CentersPayrollEnterprise LearningHRIS BenefitsTotal Compensation ManagementPay for Performance Planning and ManagementWorkforce Analytics - Strategic HCMHCM and Integrated FinancialsSoftware Hosting (only)Call Center OutsourcingHRO in a Global OrganizationProven Cost SavingsContract NegotiationsHR Functions AvailableTime and AttendanceIssues Related to Off-shore Resource UseUse of Off-shore ResourcesWorkforce PlanningHR As ConsultantSmall BusinessOutsourcingInternational and Global HRStructure and OrganizationEthicsHR AuditHR AdministrationRewards and RecognitionCommunity GroupsHR in IndiaHR in California
Date: Feb 21 2013
Time: 1:00 PM - 2:00 PM
Presenter:
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Scott Hamilton
Executive Next Practices Institute

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Executive Next Practices Institute
 
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Standalone Webcast
Simulations have long been touted as an elearning best practice solution for learning engagement and effectiveness. But adoption and utilization rates have been slow, primarily due to a combination of real and perceived challenges related to cost and development timelines, as well as resistance to allowing employees to play “games” at work. Join us for an update on the current state of simulations in learning, and the trends and factors that are paving the way for actualization of the prediction that simulations and game-based learning will likely be the long-awaited “killer app” for elearning. The session concludes with an example of how the American Heart University blends both custom and off-the-shelf scenario-based simulations into their award-winning corporate learning programs.
Date: Feb 19 2013
Time: 1:00 PM - 2:00 PM
Presenter:
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Sally Hovis
Skillsoft

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test
Derek Cunard
American Heart Association

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Skillsoft
 
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