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Welcome to the Institute for Technology Enabled Learning! A special thank you to our speakers and our attendees for your participation and support. Join us over the next two days for our exciting lineup of speakers with many informative sessions covering the hot topics and trends surrounding the Technology Enabled Learning community. Join Amy Niras Community Facilitator and Advisory Board member as she reviews the Institute's accomplishments thus far and highlights what’s in store for this year. During this short, 15-minute session, Amy will provide an overview of the certification program (have you signed up yet?) and an update on hours accumulated to date. Find out what you have missed, and what is in store for 2013. Throughout this session we will:
• Introduce you to the Technology Enabled Learning Advisory Board
• Introduce you to the Institute and the Certification program
• Help you learn how to become an expert in Technology Enabled Learning.
• Offer an opportunity for YOU to host an educational session and educate your peers.
• Learn why this Institute is important to the Technology Enabled Learning Industry and how you can contribute to its success.
If you are new to the Institute for Technology Enabled Learning, this introduction will cover not only our past accomplishments but explain why you should continue to participate and be a part of this community. For those with questions regarding the Institute and its content, this is your chance to share your ideas. Don’t forget, this is a great opportunity to converse with our industry experts. Looking forward to your participation!
In an age when even games are “serious” and e-learning audiences increasingly face screens of text with Next buttons, the unexpected can become the unforgettable. Fun is good for learning because it stands out. It increases engagement and provides safe areas to learn from failure. Studies show that fun actually promotes learning as elements of novelty evoke wonder and curiosity. It’s not fun for fun’s sake. It’s fun for learning’s sake.
What makes learning fun? One-of-a-kind interfaces that vary with each course; surprises around every corner; everyday language; an emotional connection through meaningful material, music, and social connections; learners choosing their own paths; and any-time, any-where learning that works on all devices, including mobile. In this presentation, participants will be introduced to the science of fun, and will see specific examples of fun used effectively in workplace learning. They will experience instructional strategies for making learning fun, including gamification and game mechanics. They will learn how to use existing tools and technologies to build innovative learning environments that are collaborative, competitive, and exploratory. Participants will also gain clarity on how to evaluate good learning solutions from ineffective ones, identifying roadblocks to fun learning like the templated approach that restricts the learner from paths of exploration. And most importantly, they will see the positive impact that fun learning can have on the organization’s culture.
In this presentation, see how a parrot and some gadgets increased compliance awareness, how a board game and leader board increased worldwide engagement and collaboration, and how a basketball app improve college preparedness.
Rethinking Learning Systems with the Tin Can API
The Tin Can API is having a massive impact on the way we deliver training and learning in our organizations. This session will talk about how organizations are rethinking the role and structure of learning systems to best capitalize on the capabilities of the Tin Can API.
Tin Can enables us to deliver and track learning in mobile devices, educational games, simulations and virtual worlds. Tin Can allows us to track informal learning and learning that happens outside the enterprise. It allows for learning data to move about freely and to be more tightly integrated with the larger enterprise.
These new capabilities have a dramatic impact on how we need to think about learning system design in the enterprise.
In this session, we will cover:
• The new role of the Learning Record Store (LRS) as a central hub of learning data
• The introduction of independent Training Delivery Services (TDS) for content delivery
• Accessibility of data in and out of the enterprise
• Unexpected sources of learning activity data
• The role of the LMS in this new world
• Measuring the business impacts of training and learning initiatives through outcome analysis
• Independent and specialized reporting tools for data analysis
• Concerns about privacy, data ownership, transparency, etc
On its own, learning data is only marginally interesting. Learning should permeate every aspect of the organization and the data it generates should drive performance throughout the organization. Come to this session to learn how innovative organizations are starting to implement this vision to maximize talent development.
All members of your organizations learning and talent development teams will be interested to hear about the innovative new ways companies are combining data from different systems to capture learning across the enterprise.
It has been a long time since a new version of SCORM or AICC has been released. The reason for this is simple - those two standards are no longer under active development and have been overcome by events. A different way to put it is that modern technology has finally taken hold in the eLearning space and a new breed of specifications are entering the market and are being deployed by increasing number of vendors. The new specifications are of course xAPI (formerly known as TinCan) and CMI-5, a new LMS centric spec based entirely on WebServices and addressing a number of other issues, replacing the aging AICC 4.0 standard.
The new technologies are being enthusiastically embraced by all market segments.
1. Software vendors, always looking for new tech bling to add to their wares to show that they are market leaders.
2. Instructional designers, wanting to show their prowess in creating unique and more innovative and engaging content.
3. Users who either really want something that wasn’t possible before, or who don’t necessarily know all the details but are sold on the hype and want the new toy.
Basically, the market is hungry and that’s pretty obvious. As with any new technology on the bleeding edge there is plenty of confusion, growing pains and misconceptions. I have found myself explaining what works and what doesn’t and how things will change and how they won’t on almost daily basis lately and decided to share this with a wider audience.
I will attempt to quickly and not very technically outline what the new standards, xAPI (formerly TinCan), CMI-5 are about and how they compare w/SCORM, the dominant eLearning content interoperability standard for close to a decade. I will explain what the new specs do, what they don’t do in order to help out w/deciding if/when to adopt and how to go about it.
Social media has become a fixture in many of our lives, whether it is Facebook, Twitter, LinkedIn or any other of the growing list of social technology platforms. For many of us not a day goes by that we don’t check in on our on-line lives. Organizations have recognized the power of this type of technology for functions such as sales and marketing, but it is all still relatively new in the learning space. What does this technology mean for learning? How can we best leverage the tools available to create an engaging, effective learning ecosystem? Where does mobile fit into the equation?
Using technology to facilitate the natural connections and interactions between learners, instructors and content is no longer the cutting edge, but rather standard operating procedure. The key is recognizing the difference between social media and social learning, as well as what social media is and what it is not. As a newer technology, though, it is often with great trepidation that learning leaders wade into the social media stream.
Of course there are challenges. Some are very real and some are either exaggerated or non-existent. Join David Wentworth, Senior Analyst with Brandon Hall Group, as he walks through the evolution of learning that has led us to social. The event will look at what is happening with social and collaborative technologies for learning, including current trends and examples of social in action. It will also address many of the challenges that exist and look at ways to mitigate them.
Technology has completely changed the way we live, work, play and learn. The 5 generations that work and learn together all have different experiences and learning preferences. Research has shown that multimodal learning results in significantly increased retention, especially for higher order skill development. Based on our book: Best Practices for the Virtual Classroom, this workshop will discuss new trends in learning and 7 steps to blended learning success. It will discuss a framework for blended learning, the components of a Virtual Learning Environment, key principles in architecting the learning experience and designing highly interactive virtual classroom experiences. We will then explore how these principal were considered in the design of a leadership program across the Caribbean.
The way we work has changed from batch to multi-threading, from individual to networked, from physical to virtual, from local to global and from tethered to mobile. We are challenged to provide learning experiences that match to these new ways of working using the rapidly evolving learning technologies. The best practices discussed in this workshop are based on research of blended learning and virtual classroom best practices, over 20 years’ experience researching virtual and remote team effectiveness, and practical experience leading hundreds of virtual meetings, webinars, workshops and virtual classroom experiences across the globe using numerous platforms.
The shift to blended learning solutions is not just about facilitating the learning experience, Today’s mobile worker is focused on delivering superior products and services to their customers in a highly competitive environment. Continuous change and increasing competition demand that organizations deliver the right learning at the right time, at the right place and at the right cost.
o Learn about new trends in learning
o Learn about a framework for blended learning and the components of a Virtual Learning Environment,
o Learn about 7 steps to blended learning success and key principles in architecting the learning experience
o Learn about designing highly interactive virtual classroom experiences
o Learn about an adventure – with blended learning
Thanks to their cost savings and extended reach, virtual classroom training tools such as Cisco WebEx, Adobe Connect and GoTo Training have become popular in many organizations. And while the benefits of may seem fantastic, the implementation often falls flat. Trainers struggle to engage participants effectively and are frustrated by the absence of eye contact and body language they use to gauge learner interest and comprehension in face-to-face classrooms. Learners often find webinars boring. They become distracted and often multi-task throughout online sessions.
In 2010, 88% of eLearning Guild’s survey respondents agreed that “when setup and use properly, online training was as effective as good face-to-face training.” Attend this session to experience what it takes to set up and use virtual classroom tools properly. Find out how to use ground rules to appropriately set the stage, what to consider when adapting content for virtual classroom sessions, ways to make relevant use of the software tools.
Whether you’re a trainer, a manager, or an instructional designer, join this session to see what virtual classroom sessions can look like when you let go of the physical classroom resources and embrace a new way of teaching and learning.
In this session, you will:
- Identify advantages and disadvantages of using virtual classroom software for training
- Use the features of the virtual classroom to participate as a learner
- Discuss what motivates learners to get and stay engaged
- Rethink preparation, design and delivery methods
- Recognize the technical issues that can make or break an online session
Always on and seemingly always available, mobile devices offer an enticing array of opportunities for learning and development and it seems like a "no-brainer" for training departments to add mLearning to their offerings and approaches. But transitioning from a standard elearning-based program to a program that incorporates or focuses on mobile devices can have its pitfalls as well as benefits, and it’s critical to have a solid plan in place for your organization’s mLearning use.
There are four key mLearning issues that should be taken into consideration before just jumping into mLearning:
• Technology – Do you need to support smart phones or tablets or both? What other technology issues do you need to consider?
• People – Is mLearning for internal or external learners? What are their needs and expectations?
• Content – Does your mLearning program need to focus on formal or informal learning? What works best?
• Business Value – How do you prove that mLearning can improve the bottom line?
All four of these can have a critical impact on the potential success of any plan to add mLearning to an organization’s overall training and development program. When considered together they offer a very suitable framework or structure to use for the earliest stages of your mLearning program planning.
In this session we will:
• Provide an analysis/information gathering structure to shape your organization’s planning stages for mLearning
• Discuss the importance of taking all four areas of analysis into account during your mLearning planning stages
• Demonstrate ways to identify prime opportunities to implement mLearning to make a true difference for your organization
• Offer strategies for demonstrating the value mLearning can bring to an organization
Back on the job, you will be able to immediately use the outlined analysis/information gathering structure to guide your organization’s planning stages for its move towards mLearning.
Today’s organizations are extremely complex. Just consider the number and variety of components in your organization: people, processes, social technologies, products, rules, etc. Add in the relationships between all of those components: the way people interact with technology, the impact of legal/external compliance rules on business processes, etc. Finally, consider the ever increasing rate of change within and among all these components. To put it simply, there’s lots of stuff, it’s all related and it changes very quickly. Organizations that effectively manage complexity thrive in the marketplace. It’s the complexity that makes them strong. The problem is not complexity. It’s confusion.
But learning in the fast changing complex environment can be a challenge. Gone are the days of the top down learning model. Due to complexity and pace of change, no longer does top management have all the expertise in the company and does learning content come from just one place. Today’s experts can be found throughout the entire organization. There are pockets of competency around the organization on topics that are crucial to the success of the business. These competencies need to be shared and shared in a timely manner to keep up with change. Social tools provide for easy compelling content creation, collaboration and communication of the learning content.
This session will outline how organizations can harness social networking tools for learning in today’s complex environment. The speaker will examine how by allowing stakeholders around the organization to create smaller but engaging parcels of learning content complexity is embraced and confusion is reduced.